reinstall
CLASSICS OF PC GAMING REVISITED
other 1998
games we
starsiege: tribes
Evan: This gem shaped
my devotion to twitch-reflex shooters with its
blazing speed and
emphasis on mobility.
With a bevy of wide-open maps, you’re
given a choice: vie for
the flag using the then-unintended jetpack
skiing technique, or hole
up in your base and
engineer the perfect
defense.
actually being a giant death machine.
Most of this is more apparent in
retrospect than it was at the time,
and none of it stopped Shogo from
developing a cult following that would
still love to see a sequel. No argument
there. It’s amazing how few mech
games we’ve seen in the last few years,
now that technology is finally powerful
enough to render awesomely
Wait, are you sure you’re
in the right game?
A whole generation
would kill to go
stomp around
Tokyo.
destructible cities instead of a few
boxes and empty planes. The industry
decided that nobody cared any more,
even when one look at a Wanzer, an
Aestivalis, or any other cool giant robot
should be enough to explain why a
whole generation would kill to go
stomp around Tokyo. At least we’re
getting a new Mech Warrior.
tom ClanCy’s
rainbow six
Greg: This was my first
exposure to the won-
derful world of tactical
shooters. With pre-
planned waypoints and
specific instructions for
my team of operatives,
I knew that every failed
mission was no one’s
fault but my o wn.
Argh! Mutant! Oh. No,
wait. It’s just the bartender.
starCraft: brood war
Lucas: This legendary
expansion delivered the
goods in both single-player and multiplayer,
showing Kerrigan in a
whole new light and
adding fan-favorite
units like the Protoss
Dark Templar and
Terran Medic. It also
included my most-beloved Star Craft unit:
the Zerg’s noob-friendly, grief-tastic
Lurker.
Tactical advantage? No. It’s just
screwing with arachnophobes.
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