REVIEWS
Something borrowed
Opposing views
Josh and Gavin duke it out
in the dialog system
Republic
DefectoR:
“please protect me”
GAviN (JeRk):
“Get lost, dirtbag”
DefectoR:
“i’ll give you stolen
Republic info”
story: the story of an unlikely group
working together to defeat a
common enemy. It’s a very Star Wars
theme, and, much like the inability to
load quick saves, adds a depth and
dimension to roleplaying. There’d be
a similar difference bet ween playing
Dungeons & Dragons by yourself and
with a full group of friends. Sure,
another player will inevitably piss
you off by randomly grabbing an
NPC and hurling them into a fire,
but that’s part of the spontaneity that
makes roleplaying in a group so
great. It’s an awesome, unscripted
RPG experience that you can only
have in The Old Republic right now.
JosH (Do-GooDeR):
“We’ll help you!/hugz”
DefectoR:
“thanks so much.
Have some credits!”
JosH:
“Your smile is all
the credit i need.”
DefectoR:
“Aww.”
GAviN:
“i WANt epics”
*force lightning*
DefectoR:
“Nooooo!”
It’s an
unscripted
experience
you can only
have in TOR.
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translucent projection of yourself) is
liberating, allowing you to adventure
together without having to stumble
about like conjoined twins.
But even though I could quest with
Gavin, I wasn’t sure I’d want to.
Making moral choices by committee
can be tricky for control freaks like
me. When a conversation option
pops up, everyone in your group
selects the choice they want. Then a
dice roll determines who gets to
respond. The first time Gavin’s evil
Sith butchered someone begging for
mercy, I was outraged. How could
he? I felt invested in and protective of
my softy Sith Agent, and Gavin
ruined my story.
But, on second, calmer thought, I
realized I was just playing a different
Keeping it casual
Spurred on by the unexpected
narrative I was experiencing with
Gavin, I decided to try grouping with
random players. Heroic quests are
exactly what commitment-shy
gamers like myself need to get
grouping: open-world story areas
along your questing route with tough
enemies that two to four players can
knock out in 15 minutes. They’re
prevalent on every planet, very
casual, and non-threatening. They’re
the MMO equivalent of asking
someone to join you and your
buddies for drinks after work. Hey
bro, wanna come hack a few droid
terminals with us? I grouped up while
leveling more often in TOR than I
have in any other MMO I’ve ever
played—by a very large margin—
and it was always by choice.
Groups looking for challenges with
more bite have Flashpoints, TOR’s
four-person instanced dungeons.
Their difficulty ramps up as you
level, and high-level Flashpoints have
complicated fights that are very
challenging, even for coordinated
groups. Thankfully, the penalty for
death throughout TOR is next to
nothing: players can self-resurrect
wherever they died with no corpse
run and a 10-second period of
unbreakable stealth to move away
from what killed ‘em.
The only major hindrance to
teamwork is the very noticeable lack
of a looking-for-group tool. A very
limited attempt can be found in the
social menu, but it’s so worthless that
it’s borderline insulting.
Your story
In MMOs, we usually travel around
the world playing through the stories
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