unique qualities of interactive media to tell a perfectly-
paced story with an original aesthetic and a nuanced
mix of humor and gravity. That’s what sets it apart.
Chris A: Calling it perfect in every way is almost clichéd
at this point, but it very much is. Personally, I love it for
and walking through them. Bwoop. There’s a hole.
Bwoop. There’s another. A thousand bwoops later, and
there’s a hole in your heart. It may only be a fe w hours
long, but it’s charming, delightful and adorable.
Rich McCormick: I hate puzzles, they make me feel
occasional low blow. It turned cake into a meme and
made a superstar out of a cube. And it did it all in less
than six hours and with one speaking part. Have you
heard the expression “art is subtraction?” Maybe
games are too.
ww www.pcgamer.com MARCH 2012