TOP 100 GAMES
38 Half-Life Release: 1998
Chris T: “Scripted sequence” wasn’t always a dirty phrase, and Half-Life’s pace
and spectacle is why. It didn’t
need to take control away to
tell you a complete story, a feat
that few games have ever managed. That scientist getting
dragged into a vent is the precursor of every civilian we’ve
ever been forced to watch die in
Call of Duty, and I know which
game I’d rather play.
Rich C: Half-Life was one of
those rare games that made
everything before it suddenly
impossible to play any more. It
put you right in the middle of
the action, never wasted a
moment unless you count the
ones spent in Xen, and made it
all seem so effortless.
37 Super Meat Boy Release: 2010
Chris A: Several decades’ worth of platforming rever- ence, subtly disguised as a highly-addictive,
gorgeously-animated indie
game! Tough and cathartic.
35 Age of Empires II Release: 1999
Josh: StarCraft II can shove it. I don’t want your fancy space- ships and weird
aliens! I want a pile of historical
civilizations stabbing each
other with pointy sticks that
evolve into iron spears. The
graphics are homely nowadays,
but the countering gameplay is
still as addictively expansive as
ever. This year’s Age of Empires
Online is a decent companion,
but nothing beats the real thing
with 18 unique civilizations.
34Ultima IV: Quest of the Avatar
Release: 1985
Logan: Years after I first played it, Ultima IV remains a singular experience because it
makes you both hero and villain, on a quest to purify yourself and become worthy of the
title of Avatar. It was, and still is,
role-playing at its finest.
33The Witcher 2 Release: 2011
Nathan: Some games offer you “choices.” Maybe some dialog changes.
Maybe you lose one party
member you didn’t care all that
much about in the first place
(I’m looking at you, Kaidan).
Witcher 2 ’s second act was
completely different based on
your decisions. BioWare, I
believe you just got beaten at
your own game.
32Batman: Arkham City
Release: 2011
Chris A: Asylum could be called the greatest detective game of all time, but
City is the greatest Batman
game. It has tone and music
that are similar to the recent
films, the voice actors from
Batman: The Animated Series,
and a storyline inspired by the
No Man’s Land comic series. But
more to its credit, throwing all
of Batman’s villains into a less
linear, open-world game forced
players to make tough decisions, to think like Batman. “Do I
rescue that hostage, or finish
this fight...think, Bruce! THINK!”
31 The Last Express Release: 1997
Rob: World War II looms so large that pre-World War I Europe is nearly forgotten. Yet Jordan Mechner
vividly recreated that lost world
from a few railroad cars and a
handful of characters, as they
journey aboard the Orient
Express in late July, 1914. It’s a
heartbreaking allegory that
never feels pedantic, and it
humanizes the tragedies of the
20th century.
30Star Wars: TIE Fighter
Release: 1994
Rob: Improving on X-Wing while avoid- ing the feature bloat and absurd difficulty
that hobbled games like
Alliance, TIE Fighter is still the ultimate Star Wars space combat
game. It also enriches the universe, showing subtle facets of
the Empire that Lucas never
explored, like the fine line
between good intentions and
imperialism. It’s a game about
the kind of people who “just followed orders.”
29 DCS: A- 10 Warthog
Release: 2011
Andy: Easily the best combat simulation on today’s market. Eagle Dynamics’ insane
level of detail and authenticity
transform this Russian-built
study sim into a legitimate
weapon of war. Mate this Hog
to a good HOTAS setup and
you’ll be the undisputed bully of
the battlefield.
28Deus Ex Release: 2000
Tom F: The more great games come out, the more Deus Ex ’s specific virtues
come into focus. It’s not the
only game where stealth,
shooting and exploration are all
options. But it’s the only one
where the shooting is so dicey
that you’re desperate to avoid
it, the stealth feels panicky and
improvised, and exploration
reveals clever ways to use the
game’s systems to trick and
trap people. It’s a near perfect
formula, one we’ve never completely recaptured.
Tom S: Half the fun of Deus Ex
is talking about it afterwards.
Did you go through the window
or out the door? Frontal assault
or crawl through the vents?
Even now, years later, someone
will tell me a completely new
way to approach a problem and
I’ll rush back to the game, desperate to see if it really works.
27The Curse of Monkey Island
Release: 1997
Josh: Unlike the other Monkey Islands, Curse doesn’t need a revamp. Its animated
graphics are the perfect fit for
LucasArts’ cast, like Murray the
demonic talking skull and that
tiny jerk-of-a-pirate voiced by
Gary Coleman.
26 Command & Conquer:
Red Alert
Release: 1996
Tyler: Two sides, two primary resources (ore and power), straightfor-
ward unit balancing, and an
angry bald dude—who needs
more in an RTS? And the easily
moddable “ rules.ini” file kept it
continuously fresh (my attack
dogs had rocket barks!).
Evan: I love that damn Har-
vester truck. I love the way its
metal jawbone hungrily, inde-
pendently raises and lowers to
hurl ore from the front of the
truck into the bed. Other RTSes’
gatherers bore me. You can
have hero Probes or SCVs in
StarCraft, I guess, but Harvest-
ers are practically pets in Red
Alert. They occasionally get lost.
They fetch stuff for you. You’d
roll your eyes when they
revealed your position. And
you’re sad when they die. I love
the complex relationship I have
with that little guy. Oh, and Hell
March—what an incredible
Communist hymn.
25 Unreal Tournament 2004
Release: 2004
Evan: Instagib is god- damn ballet. It’s one of FPS gaming’s purest modes: the
unending, tense dance of connecting a hitscan laser with
other players at high speed.
Chris C: UT2004’s Assault
maps are unrivaled in pacing
and tension. Hopping along a
speeding tank-truck as shock-rifle orbs detonate behind you,
defending the bridge controls
before boarding the mobile
missile silo, watching your
teammates miss the jump and
pancake hilariously under the
treads...pure shooter bliss.
24FreeSpace 2 Release: 1999
Tyler: The space combat simulation genre is a little sparse these days, but back
in 1999 it birthed FreeSpace 2,
which still features the most
enthralling zero-G dogfights I’ve
ever faced.
Rob: The most unforgettable
set-pieces in the space combat
genre, like running battles
through storm-tossed nebulae,
or racing through a battlefield
to outrun an exploding star.
Tyler: The nebulae! Oh the
nebulae! The space in
FreeSpace 2 may seem dated
now, but I’m still impressed by
its celestial vistas.
23Grim Fandango Release: 1998
Rob: Grim’s greatest achievement is its balance between humor and genuine
darkness. Never has a field of
flowers been so horrifying as at
the end of this game.
Logan: Every character feels
like a world unto themselves:
the tough crime boss with a
soft spot for a vain beatnik, the
little angelita who cries when
you mention her parents, an
ambitious coat-check girl, and
lonely, patient Flores who waits
an eternity for his wife. You
become privy to their quirks and
their secret longings. For all its
style, imagination, and flaming
beavers, it’s Grim’s unforgettable cast that places it among
the greatest games ever—and
the only one I’ve ever felt homesick for after I finished.
22League of Legends
Release: 2009
Josh: It’s the mark of a truly great game to murder your addiction to its predecessors.
Riot has moved the gameplay
of this genre so far forward that
it’s almost impossible to look at
the “old-school” DOTA-style
games coming out with any
excitement. Mundo and crew
are carrying the banner forward, without any reason to
look back. Not only that, the
game’s free-to-play formula is
still the best model in the
industry for letting paying players and free-loaders play side-by-side without detriment.
21Left 4 Dead 2 Release: 2009
Evan: If you aren’t downloading custom campaigns for L4D2 yet, you’re missing out
on the best free content in
gaming. There’s a library of
about 350 community campaigns living on www.l4dmaps.
com, and dozens of them are
more clever and less predictable than what Valve made.
Start with Questionable
Ethics (and watch for its
upcoming sequel), then go get
Helm’s Deep Reborn, Bedrooms
3, and Dead Before Dawn DC. In
one called Urban Flight, our
group fell through a set of damaged floorboards and found
ourselves in a Witch brothel.
Between us and the door? Six
wailing zombie women with our
unhappy endings in mind. Who
cares if it was unbalanced—
there was enough tension in the
air to kill an adult alligator.
20Mass Effect Release: 2007
Logan: I have never understood the appeal of Star Wars; at least, not until I played
Mass Effect. The complete
immersion into a world—a universe—that Star Wars fans feel
is what I experienced after my
first two missions. The only
fault I find with it are the Para-gon/Renegade choices: the
Renegade options you have
throughout your missions ultimately feel out of sync with the
larger story arc. It’s the Paragon
options that feel right to me;
the series of tough choices,
many of them resulting in horrific unintended consequences,
that forge Shepard into an officer capable of leading the effort
to save mankind.
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