57 Medal of Honor: Allied Assault
Release: 2002
Tyler: Allied Assault made me feel small. No longer was I a chaingun-wielding
one-man army ripping apart an
entire alien civilization. I was
one soldier among many, firing
one bullet at a time. It made me
the star of the war movies I
gre w up loving, and the multiplayer was elegant, pure, and
free of modern gimmicks.
56Zeno Clash Release: 2009
Nathan: I constantly lament the lack of truly alien worlds in gaming, but—in spite
of its lack of vent cores that
need frog-blasting—I think
Zeno Clash is the closest our
medium’s ever gotten to something truly foreign. Bird people,
brain-bending philosophy, off-the-wall art—it’s all so gleefully
insane. Having some of the
finest first-person face-punch-ing this side of Riddick doesn’t
hurt, either.
Evan: Like playing Labyrinth or
Dark Crystal in the Source
engine, except you get to hurt
and maim absolutely everyone.
55Hitman: Blood Money
Release: 2006
Graham: A rare action game that encourages you to play a certain way—by being undetected and efficient—but has
the good graces to let you fail.
Half the fun of Hitman is getting
away with your assassination.
The other half is scre wing up,
panicking, and working to clean
up your own mess.
54 DC Universe Online
Release: 2011
Josh: So much about DCUO is future-look- ing—its cinematic presentation, action
combat, flexible group roles,
perfect armor collection
system—that anyone remotely
interested in MMOs should play
it, comic book interest or no.
53DCS: Flaming Cliffs 2
Release: 2010
Andy: It doesn’t boast a clickable 3D cockpit like DCS: A-10: Warthog but this Lock
On: Modern Air Combat survey
sim expansion pack makes up
for that with some terrific air-
craft variety (seven potent
fighter jets), rich single-player
depth, and rock-steady net-
code. If you’re not an RTFM
type, this ain’t the sim for you.
52 Tom Clancy’s Ghost Recon
Release: 2001
Chris C: Ghost Recon’s the game I show people when they want to know
how Special Forces operate in
real life. One shot will kill, and if
your guys ever break team
cohesion—wandering off
alone—they’ll eat a lead salad.
You’ve gotta be disciplined and
methodical to survive, and it
recreates the tension and chaos
that erupt from a firefight so
accurately, it gives me wartime
flashbacks.
51Company of Heroes Release: 2006
Tim: Legend has it the CoH team spent a year just working on the awesome Defense of
Carentan mission, and it shows.
German panzers gradually
whittle away at your defenses
while you desperately try and
organize a retreat. StarCraft II
may have the best multiplayer
of any RTS, but I’d choose CoH’s
awesome single-player campaign over Blizzard’s any day.
50 Grand Theft Auto IV
Release: 2008
Graham: GTAIV ’s metropolis is perhaps the only game world to have its own personality. Liberty City is huge,
exciting, and a complete jerk.
Like a lot of PC games, it’s at its
best when you form your own
goals: try ragdolling from the
tallest building, stealing helicopters from the airport, leaping motorcycles over buses in
multiplayer, or installing mods
that let you be Superman.
Evan: Remember when we
turned off the vehicle friction in
the handling.dat file, transforming Liberty City into a swirling sedan maelstrom that was
incompatible with human life?
Cars hunted civilians mercilessly. That might’ve been the
most fun I had in 2011.
49BioShock 2 Release: 2010
Rob: BioShock may have the best opening in PC gaming, but
BioShock 2 is a better shooter.
Combat encourages more creativity and tactical variety,
especially by forcing frequent
“Alamo” moments. Its superb
and emotional finale doesn’t
get enough recognition, and the
“Minerva’s Den” expansion just
adds to the excellence.
Chris C: It’s everything you
loved in the original BioShock,
tweaked to perfection (with an
arguably superior plot). Also—
you’ve got an auger-bit for a
freaking hand!
48 Mech Warrior 2 Release: 1995
Logan: I can’t remember what vid- eocard I had, proba- bly a hand-crank
model, but I played this at
around 10 frames per second
and loved every minute of it. By
getting a few crucial things
right—the mission design, the
fantastic ka-chunk ka-chunk
sound of your mech lurching
forward—it didn’t necessarily
matter if you couldn’t run it at
the highest graphics settings or
smoothest framerate. You were
a giant polygonal box of death.
47 Rise of Flight Release: 2009
Andy: The first WWI flight sim to get dog- fighting aficionados excited since Dyna-mix’s classic Red Baron 3D. Gorgeous graphics, sweet flight
model, and superb AI make this
a must-have for any serious
dogfighter. Whether you shoot
for an Iron or Victoria Cross, Rise
of Flight injects your flyboy hips
with some serious swagger.
46 Red Orchestra 2: Heroes
of Stalingrad
Release: 2011
Rob: The simplest actions in RO2 require skill and forethought. The things we take for
granted in every other game are
made ne w again. It’s the only
game where I often find myself
holding my breath before
taking a shot, or realizing my
eyes are burning because I
haven’t blinked in about 10 minutes. Real, palpable tension.
Evan: I’m still amazed by the
way every single kill feels
earned. Detailed damage modeling makes the act of firing so
cerebral—RO2 cares if I peg a
Soviet in the calf or the shoulder
or the knuckles. Who would’ve
thought that the most modern
shooter in years would be one
that features wooden, bolt-action weaponry? Tripwire
loves PC gaming.
45Max Payne 2 Release: 2003
Tyler: Max Payne 2 is about as silly as noir gets, but it never winks at its
audience to make sure we all
know that it knows it’s silly. It
takes itself seriously to the end,
and that somehow sucks me
into its absurd melodrama,
transforming me into a rogue
cop with a chip on his shoulder
and a half-empty bottle of
painkillers in his pocket.
Logan: The original touched on
this a bit timidly, but the sequel
has some seriously deranged
sequences—the giant hypodermic needle in the funhouse!—
that leave you wondering what
part is real and what parts are
just the warped perspective of
a really scre wed-up guy. Oh,
and bullet time.
44Battlefield 1942 Release: 2002
Tyler: Why Battlefield 1942 and not Battle- field 3 Why blurry textures and a limited
physics engine over lens flares
and F/A- 18 Super Hornets? It’s
not just nostalgia—Battlefield
1942 remains my standard for
large-scale warfare because it
demonstrates how simple
mechanics and scenarios can
stimulate player creativity and
lead to something much more
grand than may be apparent on
the surface. My friends and I
had hundreds of absurdly tense
and complex BF 1942 battles.
43Quake III Release: 1999
Graham: On its sur- face, we love Quake III for its railgun, its rocket launcher, and
Q3DM17. Beneath that, there’s
infinite depths to mine if you
want to become a better Quake
player. How many seconds ‘til
that Mega Health respawns,
and what route around the
map will see you hit the choke-points and be back in time to
pick it up again before the
enemy? If you don’t know, you
keep playing. Quake III is slick,
simple and pure. There’s a
reason why it was an eSport.
42 Star Wars: The Old Republic
Release: 2011
Josh: It’s just come out, and The Old Republic is already the largest, most engross-
ing Star Wars universe ever
made. This is a world you could
believably live in—and with
eight class stories at 200 hours
each, you just might for awhile.
On top of that, it manages to
accomplish what most
doubted was even possible in
an MMO: meaningful player
choice in major storylines. We
can’t wait to see what Bio-
Ware’s able to turn this world
into with a few expansions
under its belt.
41 System Shock 2 Release: 1999
Rob: A true horror game. Not just because of the haunting and terrifying sound effects, or the persistent menace of the starship Von
Braun’s shadowy interior. The
story itself is a nightmare, as an
alien collective infiltrates and
quickly twists an entire crew
into becoming a bloodthirsty
hive-mind. Audio logs slowly
reveal the villains who enabled
the disaster, and the sad fate of
the few doomed heroes who
saw it coming. This is a game
where, as each zombie begs for
death, you remember they were
once human.
Logan: What Rob said. I’d just
add this: System Shock 2 is terrifying because the entire game
is situated in the idea that there
are actually a lot of things
worse than death. Aaaghh.
40Bastion Release: 2011
Logan: I love games like Braid and Portal for those mind- blowing moments
and narrative twists that left
me reeling, but Bastion
achieved something much
rarer. Instead of employing
intellectual twists (no matter
how ingenious and thought-provoking), it delivered an
experience more like music,
treating its sly narration, audio
and art like melodic lines in a
song. Bastion works its magic
directly on the senses.
39iRacing.com Release: 2008
Andy: Some still whine about the subscription fees, but—if you need
your sim racing to be accurate—
nothing touches iRacing. Used
by professional and amateur
racers as well as tens of thousands of gamers, this is the ne
plus ultra of PC racing technology. (You may even find Dale
Earnhardt Jr. or Justin Wilson
racing alongside you).
www.pcgamer.com
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www.pcgamer.com
MARCH 2012