TOP 100 GAMES
Dungeons
of Dredmor
Release: 2011
Evan: Dredmor is the only game that lets me build a mushroom-crafting, vampire-rogue that dual-wields shields and casts arithmetic as magic. I drink wine to regain
MP; che w grilled cheese to regain health. I kill robots, carrot-people, genies. And I
die—permanently—over and over and over and over. I’ve rerolled a character a dozen
times in a day, but Dredmor’s thick wit lessens the pain of the game’s inevitable, quick
deaths so well.
Chris C: That humor goes so far. Few games have their own comedic voice—
Dredmor ’s is dry, referential (but not over-indulgent), Lovecraftian, and highly literate. And yeah, the funny
tempers the gruesome ambushes your character is thrown into. Opening a monster zoo with 11 HP
left, making the tactical decision to eat your Dire Sandwich, and then getting killed by a critical pelvis
thrust is hilariously disastrous. Also, Dredmor ’s agreeably retro graphics let you run it on anything,
including most calculators.
Evan: Every opened dungeon door feels like another tug on Dredmor’s slot machine—a box that spills
experience points, assorted cheese, booze, dwarven IEDs, magic potions, mustache spirits, and
swords with names like “Angsty Blade of the Anti-Hero.” Charmingly incongruent, dead-easy to play,
detailed, and deep.
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