Beyond Good and Evil
Release: 2003
Chris A: BG&E’s Jade isn’t just one of the most tastefully depicted female protagonists of
all time, she may very well be the most noble hero in all of gamedom. Let’s lay this out: in
between tending to a lighthouse filled with rescued orphans, she scans wildlife for scientific preservation and works as a journalist who exposes a human trafficking ring. Then
she saves the planet from alien parasites and spurs an underground revolution to overthrow a military dictatorship. What did your favorite game character ever do, win a war?!
Logan: Games that inject gravitas by putting the fate of an entire world in your hands aren’t unusual.
What makes Beyond Good and Evil so special, so singular, is that it plunges us into a world that’s worth
fighting and dying for, one filled with beautiful, majestic creatures at land and at sea; a world that
rewards our curiosity, not with hovering trophies tossed carelessly around the environment, but instead
living specimens in a dazzling ecosystem of seemingly infinite variety.
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