Massive Attack
Unbeknownst to most historians,
jetpacks were key to medieval warfare.
Primed for carnage
PRIME WORLD breaks new ground in the
increasingly-crowded MOBA genre by Ryan Scott
Between Riot Games’ ridiculously successful League of Legends, Valve Soft ware’s upcoming Dota 2, and smaller contenders like Heroes of Newerth and Rise of
Immortals, the MOBA model has quickly
become a very popular (and very crowded)
Even in times of war, it helps to stop and smell the lily pads.
real-time strategy offshoot. Russian
developer Nival’s Prime World certainly
follows the tried-and-true MOBA formula,
but introduces a few unique mechanical
t wists to inject some freshness into the
increasingly-congested subgenre.
“Our goal is to create a game that
rewards players for using social skills to
compete as a team,” says Divya Valluri,
Prime World’s North American producer.
“We’re aiming to create a new genre:
social strategy.”
While the nitty-gritty details of the
Facebook tie-in are still hazy (minigames
that buff your hero, an emphasis on your
real-life gender dictating your abilities),
the overall game flow relies heavily on
base management and terrain domina-
tion, which sound like a pretty radi-
cal departure from the typically-static
MOBA map.
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