MONITOR
9
5
5Revamp followers As much as we love them,
Skyrim’s followers are useless. They
repeat the same five lines of dialog
throughout their brief lives, staring
blankly as you request that they stop
bumbling through your house
knocking over your plates. Bethesda
should give each follower Bio Ware-style backstories with attendant
quests, conversations, and choices.
Odds: 18: 1
6Group combat and squad commands
The moments where Skyrim breaks
out into open warfare are a sweet
change of pace from dungeon-crawling. Make larger battles more
frequent, and with a range of tactical
options. These could work like
Shouts—instant-cast special abilities
that tell your AI buddies when to
charge, what formation to adopt, and
what abilities to use. The AI could
scale up encounters based not only
on your level, but how many friends
you’ve brought with you.
Odds: 14: 1
7Rethink stealth A high level of sneaking in Elder
Scrolls is licence to do whatever you
please. This reached its peak with
Skyrim, where a late-game perk
forces NPCs’ eye-line above waist
level, rendering anyone canny
enough to crouch invisible even in
broad daylight. As much as we enjoy
the sight of a guard who’s had all his
clothes stolen, it’s time for a change.
Throw out skill-based stealth in
favor of a system based on light and
noise. Rudimentary alarm systems
should allow guards to alert others in
the event of an emergency, but to
compensate, dungeons should offer
a greater array of possible
approaches.
Odds: 20: 1
deal, even as we’re summoning them
to do our bidding. So how about this:
restore spellcrafting in the form of
customizable Daedric bargains with
positive and negative effects. If we
want to zap our foes with a ball of
lightning, fine: but in order to make
the spell in the first place, we need to
sacrifice a companion, or have a
random NPC die.
Odds: 70: 1
8 Consequences for magic
A major part of Elder Scrolls lore is
concerned with the various Aedra
and Daedra and their involvement
with the living, particularly with
regard to magic. As it happens, we
rarely feel the effect of a Daedric
9Free-roaming? Try free-running
The basics of running and jumping
haven’t changed since Morrowind,
and they’re well overdue for a tune-up. No more climbing mountains by
strafing and hammering the jump
key: let’s have first-person, Mirror’s
Edge-style climbing. No more
glitching your way on to a rooftop
and raining fireballs and arrows
down on hapless enemies below: we
want Assassin’s Creed-style chases.
These could be tied to skills and
equipment to prevent heavily
armored knights from suddenly
turning into Ezio when cornered.
It’d finally justify Acrobatics, at
least.
Odds: 150: 1
8
YOu suggesT
Elder Scrolls VI
should be set in
France during
World War II.
@IanHarding
ham
TES VI will be set
in Rapture.
@NemoNaemo
SPACE.
@jongreenall
To have your
say, follow
@pcgamer
10 Online profiles, not co-op
As they are, the Elder Scrolls games
are far from single-player. Sure, you
can’t play with your friends
directly—but sharing stories is a
huge and essential part of their
appeal. We’d rather Bethesda focus
its attention on building a game that
creates those experiences than
tack-on a multiplayer component.
That said, why not build an online
journal and character sheet that
tracks and writes up your progress?
No need for awkward social media
integration: just let us throw our best
friends a link to the time we beat a
dragon to death with an enchanted
pickaxe. While naked.
Odds: 4: 1
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MARCH 2012