Your men will face wave after wave of
giants, dragons, and monsters. Sweet.
Wander around the campaign
map and you’ll find quests.
Play as evil Arthur or kind-hearted king: your choice.
King Arthur 2 builds on the
strengths of the first game.
There’s also more emphasis on RPG
elements like loot. Magic items were
common rewards in King Arthur, so much
so that you often ended up with more than
you needed. Now taking three surplus items
to the artifact shop will let you forge them
into a single, more powerful object. Which
items you use will influence the end result,
but there’s a degree of randomization. The
whole process reminded me of Diablo II’s
Horadric Cube, and should add a welcome
layer of customization to in-game items.
Storage space
The artifact shop is home to one of the
game’s more unusual innovations: they now
act as a kind of “cloud storage” for items.
Anything be dropped off at one shop can
then be picked up from any of the others,
with a similar system for troops placed in
castles. It might sound silly, but it’s certainly
better than having two armies take a six-month detour just so their generals can
exchange trinkets.
King Arthur includes moments of
narrative role-playing in addition to the
numbers game. The quests from the first
game—choose-your-own-adventure
moments where you decided how your
Knight would deal with certain situations—
are now bigger and more complex. When I
played, I had to win a debate in the Senate
regarding my family duties. There were
several layers and branches of conversation,
resulting in something far deeper than the
short and simple quests of the first game.
King Arthur 2 isn’t going to reinvent the
first game; it doesn’t need to. It takes the
strong ideas and setting of the first game and
makes them bigger, better, and more
polished than ever before. Total War may
finally have a real challenger. TomHatfield
Arthur’s pain has caused a hole in reality,
and monsters are pouring through...
Release 2 www.pcgamer.com
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www.pcgamer.com
JANUARY 2012