REVIEWS
R’LYEH FUNNY
H.P. Lovecraft spins in his grave as CTHULHU
SAVES THE WORLD By Richard Cobbett
Like many comedy games, Cthulhu Saves the World is a better parody of its genre than example of it. Good
thing it’s a really good parody.
The main gag is in the title—
squid-faced Cthulhu is forced to put evil aside
and become a hero, even if he’s only
saving the world as a means to recover
the dark powers he needs to destroy it
personally. His quest is played out in
classic JRPG style, with a terrific script
and endless attention to detail, though
how funny the game is really depends on
how many Final Fantasy-style games
you’ve played. No trope goes unmocked.
But here’s the “but.” If you’ve played
enough JRPGs to really get the game’s
jokes, you’ve also played enough to know
that behind the gags is a mediocre RPG.
Far too much time is spent in dull
Cthulhu drives his
enemies insane. So
might the combat.
random combat or stooging around even
duller mazes. Good tweaks—such as
having a set number of random encounters per area—are often weighed down
with odd decisions, like the slow pace of
magic refills.
For $3 though, does it really matter?
No. Join Cthulhu for his company and
not for dreams of a new
Chrono Trigger, and if you buy
it on Steam, you even get a
whole second RPG for free. Q
67
X Price $3 X Release Out no w X Publisher Zeboyd Games X Developer Zeboyd Games
X MULTIPLAYER Single-player only X LINK www.zeboyd.com X ESRB None
LIKEABLE ROGUE
Dare you enter the DUNGEONS OF
DREDMOR By Dan Griliopoulos
Despite the enduring popularity of the genre, roguelikes—randomly generated, turn-based dungeon-divers—have never quite gone mainstream. Dungeons of Dredmor sits half way
bet ween bastions of the genre, such as
Zangband and Torchlight. It has the
purpose and humor of the latter—killing
the wicked lord Dredmor—and the
option-set, perma-death and turn-based
combat of the former.
What Dredmor does well is simplify
the options while keeping them flexible.
Instead of an endless number of races,
classes and skills, there are 50-plus per-fectly-understandable power-sets you
choose seven of to create your character.
For example, the Fedora power-set
starts you with an initial buff to rogue
behavior and a natty hat, with Indiana
Hostile moustaches!
I survived by a whisker.
Jones-themed upgrades as you level up.
Sadly, Dredmor doesn’t really move
the roguelike along. Despite a lengthy
tutorial, not everything is explained, the
interface is rather primitive, and the
rough art is occasionally ironic, but isn’t
a great leap forward from ASCII.
Nevertheless, Dredmor is well-formed
and horribly addictive. I lost
four hours and two heroes
just grabbing a screenshot for
this tiny article. Q
82
X Price $4.99 X Release Out now X Publisher Gaslamp Games X Developer Gaslamp Games