This would be a good puzzle, except for the mandatory failure animation every time you try a solution.
RIDDLED
It short-circuits my brain.
I’m still going to
plead ignorance.
Expect to find a few pieces missing in PUZZLE AGENT 2 by Richard Cobbett
What is it? Light-hearted puzzles and mysteries based on Graham Annable’s Grickle cartoons ( www.youtube.com/grickle) Influenced by Puzzle Agent, Fargo Play it on 2.4GHz CPU, 2GB RAM, integrated graphics Alternatively Puzzle Agent (74%) Copy protection Steam/Online activation
Need to know
Before you can start reading, take this quick test: Question 1: what is the next number in this sequence: 1,
2, 3, 4...? If you answered “ 5,” keep
reading. If you answered “ 5” in an
incredulous, even insulted voice, I’m
sorry, but you’re overqualified for
Puzzle Agent 2.
The original Puzzle Agent is made
up of a basic, mostly uninspired set
of puzzles linked by a quirky
Professor-Layton-Visits-Twin-Peaks plot. It wasn’t amazing, but it
was fine for what it was—Telltale
dipping a toe into the water and
seeing if anyone bit. We’re in sequel
territory now though, and things
haven’t improved one iota.
Not only does Puzzle Agent 2 fall
back almost immediately onto
generic sequence breaking, Sokoban
puzzles, and similar Christmas
cracker stuff—up to and including
the tedious old get-the-animals-
across-the-stream-without-them-
eating-each-other yawner—most
are so easy that the part that slows
you down is not believing that the
solution really is that simple.
Take the hint
A few challenges do add a spark to
things, but they’re the rare
exceptions in a game that honestly
feels like someone went on Amazon,
bought a copy of “101 Fun Puzzles
For Kidz,” and squiggled a few
cartoon characters on top.
If you do get stuck, you’re never
more than a click away from a hint
(or less, if you have a pet cat around
to point out what you missed). The
most common reason you’ll find
yourself giving in, though, is when
the instructions just aren’t clear. As
with the first game, the rules for
each puzzle are on a separate screen
from the puzzle itself, and they’re
not always phrased well. In addition,
there are several where you’ll want
to experiment with solutions and
mechanics a little, but you have to sit
through a long, unskippable “YOU
HAVE FAILED” sequence every
damn time.
43It’s a poor follow-up: the biggest puzzle is how, with the Layton games to steal ideas from, it gets the basics so wrong.
com
www.pcgamer.com
76
OC TOBER 2011
www.pcgamer.com
www.p
OC TOBER 2011